Google Took Over Online Learning
				
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The digital landscape in education is vast. As mentioned by Pettersson (2020), the ongoing evolution of technology has made it easier for educators to come up with fresh approaches to instructing and engaging pupils. However, the procedure itself can be challenging, and instructors may suffer as a result of digital change.

Children know the gadgets they can use in the classroom to aid with their learning even before they enter. They are taught how to use computers, tablets, and cell phones at a young age at home. In fact, individuals born after 2010 who make up Generation Z and the impending Generation Alpha have no idea what it’s like to live in a place without smart gadgets and the internet.

All throughout the world, classrooms are becoming more digital and, for some, more Google-ified. Thus, this essay explores how Google has taken over in schools all across the globe, how it has impacted education, and what kinds of responses it has sparked. Our research team highlights the impact of Google educational technologies and how google took over the classroom.

Education Is Changing to Digital

According to a University of Phoenix poll, 63 percent of US K–12 teachers utilise technology on a regular basis, with laptops being the most often used item. Many instructors are still watchful about how it affects pupils’ learning, though. Although Latin America lacks the infrastructure and resources needed for digitalization, alliances are being established to alter the current situation. Though less than one in five European kids attend schools with high-speed internet connections, the Nordic region is leading the way in digitalization. Only 22% of wealthy homes in Africa have access to the internet, mobile phones, or radio due to the digital divide. Leading the way in digitalization are Malaysia and Japan, which have partnered with Microsoft to improve their educational institutions.

How Google Products Get Installed in Schools

Google said that there are 30 million Chromebook users globally, 40 million users of Google Classroom, and more than 80 million education-related applications. The company’s strategy is informing school officials about the savings and its user-friendly programmes. Sixty-eight percent of school districts regularly utilise G Suite for Education and Google Classroom. According to a poll, 52% of participants said they would pick Google for education because of its user-friendliness, familiarity with the brand, and efficacy of its offerings.

What elements comprise the Google ecosystem for education?

It’s critical to comprehend the devices, apps, and software that comprise Google’s ecosystem in order to gauge the company’s global reach. The so-called Google schools have become dependent on the goods and services provided by the internet behemoth.

Google Devices

Google’s Chromebooks, manufactured by Lenovo, Dell, and Samsung since 2014, are a popular standard in American classrooms, featuring a pre-configured OS, a lightweight operating system, and Google Assistant for multitasking. And if you are a student who is worry about if can google classroom be dark mode while you studying, yes it does so do not worry.

Google Apps

Google applications are appealing to educators and school administrators because they may be used for free or at a reduced cost. For example, instructors and students may utilise the G Suite for Education for free. Along with other well-known programmes like Google Docs, Google Sheets, Google Presentation, and Google Drive, this also contains Gmail, Google Meet, Google Classroom, Google Calendar, and Google Keep. Is Google Classroom used by colleges? They work in tandem with several other Google apps for classrooms.

Apart from these apps and tools students are also into using thesis help online when they are feeling stuck with their projects.

The Use of Educational Technology in Classrooms

The global educational technology market is expected to reach $76.4 billion in 2019, driven by internet access, smart device usage, and technological innovations like AI, 3D printing, and gamification.

AR/VR

Field outings and other activities are now not feasible because to the epidemic (BAW, 2022). However, virtual reality and augmented reality have made it feasible for students and their teachers to travel. For instance, Google offers a programme called Expeditions that allows schools to access interactive AR and VR curriculum. With it, students may study more than 900 locations without having to leave the comfort and safety of their homes (echoAR, 2020).

3D Printers

Students enrolled in degrees related to engineering and fabrication may find 3D printers to be useful. On a field trip, for example, Peterson (2015) stated that Nestucca Junior/Senior High School students in Cloverdale, Oregon utilised a 3D printer to make products they witnessed being created in a facility.

Gamification

When education is gamified, students receive rewards for completing assignments. Games encourage and captivate players, thus there is a lot of research being done on their potential applicability in the classroom. According to Dichev and Dicheva’s (2017) examination of the literature, university or graduate-level students were engaged in the majority of the articles on the topic. Additionally, the researchers discovered that 20 out of the 39 studies they assessed examined the gamification of IT or computer science courses. It was determined, therefore, that insufficient data existed to substantiate the long-term advantages of this specific instructional technique.

How many educational institutions utilise Google Classroom gamification with this? Probably a significant portion, considering how it improves student involvement.

Artificial Intelligence

AI in education aims to provide personalized instruction and program guidance to learners. The study by Hwang and colleagues (2020) states that it may function as an intelligent instructor, PhD thesis help, intelligent tutee, intelligent learning partner or tool, or intelligent adviser for policy decisions. AI integration in education has benefits for teachers, students, and policymakers alike.

E-Books

One simple fact has contributed to the proliferation of electronic books: their cost might be as much as 60% cheaper than that of their physical equivalents (McNeil, 2019). When choosing to buy the essential study materials, this is a significant consideration for students, particularly those enrolled in college or university. However, if you use electronic textbooks, you might need an electronic reader like the $129.99 Paperwhite from Amazon or the $129.99 Kobo Clara HD from Kobo (Gartenberg, 2019). Those who don’t want to spend more than $100 on a reading gadget might utilise their computers or tablets that they already have. On their iPhones, they may read their e – books as well.

Digitization’s Effect on Learners

Research indicates that using a gadget can improve learning and wellbeing, especially for teenagers. While EdTech can improve competency and tailor training, long-term use may have unfavourable impacts. Early gadget exposure can have a detrimental effect on a child’s brain development, attention deficit disorder, depression, scholastic performance, obesity, and social interaction issues. Disciplining their kids and keeping an eye on screen time is becoming more and more difficult for parents.

References

Dichev, C., & Dicheva, D. (2017). Gamifying education: What is known, what is believed and what remains uncertain: a critical review. International Journal of Educational Technology in Higher Education, 14 (9). https://doi.org/10.1186/s41239-017-0042-5

EchoAR. (2020, July 31). How augmented and virtual reality (AR/VR) can transform education. Medium.

Gartenberg, C. (2019, July 26). The best e-reader to buy right now. The Verge.

Hwang, G., Xie, H., Wah, B. W., & Gaševic, D. (2020). Vision, challenges, roles and research issues of artificial intelligence in education. Computers and Education: Artificial Intelligence, 1, 100001. https://doi.org/10.1016/j.caeai.2020.100001

McNeil, A. (2019, July 9). Print textbooks vs. E-textbooks: What’s the difference? Investopedia.

Pettersson, F. (2020). Understanding digitalization and educational change in school by means of activity theory and the levels of learning concept. Education and Information Technologies. https://doi.org/10.1007/s10639-020-10239-8

Peterson, T. (2015, January 13). 3D printing in the classroom adds a new dimension to education. EdTech Magazine.

BAW (2022). How Academic Help Providers Save the Students’ Future? https://bestassignmentwriter.co.uk/blog/how-academic-help-providers-save-the-students-future/

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